Every Tomb Raider Video Games in Order

Tomb Raider video games or Lara Croft: Tomb Raider is an establishment that initially delivered in 1996. It was now where the first Tomb Raider computer game was delivered on Sony’s PlayStation, Sega Saturn, and the PC. The establishment is known to be an activity experience game that includes a female hero known as Lara Croft.

The game is fixated on Laura Croft who fills in as a British paleologist and she goes all throughout the planet looking for lost artifacts. Her ventures take her through perilous burial places and she much of the time experiences threatening adversaries searching for exactly the same things she is. Tomb Raider Video Games has set a benchmark for the class of computer games that it has a place with.

It has been one of the longest and the most effectively running establishment and that is merited. There are various game deliveries and a large portion of them are associated in without a doubt. So in case you are befuddled with regards to the succession of the series, here in this aide, we have referenced all the Tomb Raider games arranged by their deliveries.

Tomb Raider

Tomb Raider


  • Release date: October 25, 1996
  • Platforms: Sega Saturn, Sony PlayStation, MS-DOS, Classic Mac OS, N-Gage, iOS, Android

The absolute first game in the establishment is the one that establishes the vibe for every one of the spin-offs and reboots that would follow over the years. Simply known as Tomb Raider, the game hit the racks in 1996, and was distributed for the Sega Saturn and Sony PlayStation consoles, just as MS-DOS. Tomb Raider acquaints the player with the series’ notorious hero, Lara Croft, and her particular double guns.

The game provisions 3D levels that were very something back in 1996. While there was battle included, riddles, trapeze artistry and investigation were the genuine essential focal point of the game.

Tomb Raider II


  • Release date: October 31, 1997
  • Platforms: Microsoft Windows, Sony PlayStation, Classic Mac OS, iOS, Android

The second Tomb Raider game came out a year after the fact, and it did what continuations generally do: it based upon the establishment set up by the first and developed it by presenting some new augmentations that help improve and smooth out the experience.

Generally, Tomb Raider II doesn’t contrast much from the first, as it actually centres around the investigation of different areas and elements a lot of puzzle-tackling, however it is discernibly more activity arranged. There were numerous upgrades, for example, improved designs and an assortment of new ongoing interaction mechanics that helped the experience feel more unique and drawing in, also the incorporation of new weapons.

Tomb Raider III


  • Release date: November 20, 1998
  • Platforms: Microsoft Windows, Sony PlayStation, Classic Mac OS

Tomb Raider III, otherwise called Tomb Raider III: Adventures of Lara Croft, kept the recipe generally unaltered, for better or in negative ways. The game elements an assortment of areas all throughout the planet, and it makes a stride back from the combative pacing of the subsequent game to zero in additional on investigation and riddles, similar to the first Tomb Raider.

Normally, the motor was refreshed by and by. The game highlighted far and away superior designs, yet as referenced above, it didn’t acquaint any indispensable changes with the time tested equation previously found in the past two games.

Tomb Raider: The Last Revelation


  • Release date: November 19, 1999
  • Platforms: Microsoft Windows, Sony PlayStation, Sega Dreamcast, Classic Mac OS

The fourth game in the series, Tomb Raider: The Last Revelation, is the fourth game in the establishment and furthermore the primary game where establishment weariness began setting Incas you may have speculated, The Last Revelation added minimal separated from the typical specialized enhancements further developed illustrations, streamlined ongoing interaction mechanics, and some new stuff.

It is one of the more fragile connections in the establishment and truly neglected to stick out. Additionally, as you may have speculated from the title, it was at first expected to be the last Tomb Raider game. Nonetheless, because of the establishment’s sheer fame, more games just must be created, and a few average spin-offs would follow before the series accepted its first delicate reboot.

Tomb Raider (Game Boy Color)


  • Release date: June 8, 2000
  • Platforms: Game Boy Color

The GBC game named essentially Tomb Raider was delivered in the year 2000. While it was not even close as cutting edge and modern as the initial four games, this 2D platformer was a much-needed development of speed for the series, and it was the primary Tomb Raider game made for a versatile control centre.

Tomb Raider Chronicles


  • Release date: November 17, 2000
  • Platforms: Microsoft Windows, Sony PlayStation, Sega Dreamcast, Classic Mac OS

As we have effectively referenced, in spite of the devs wanting to off Lara in The Last Revelation, there was as yet an appeal for Tomb Raider games, which implied there must be more continuations. This prompted the improvement of what is perhaps the most fragile connection in the establishment Tomb Raider Chronicles.

The game components business as usual interactivity that was at that point found in the previous games, and with the arrival of annals, there was no rejecting that Tomb Raider expected to change assuming it needed to endure.

Tomb Raider: Curse of the Sword


  • Release date: June 25, 2001
  • Platforms: Game Boy Color

Curse of the Sword is the spin-off of the main Tomb Raider game made for the Game Boy Color, and it also was a 2D platforming experience that included all the brand name components of the series. Yet, normally, being a dark GBC title that was never ported to some other stages, it is minimal in excess of a reference in the series’ set of experiences.

Tomb Raider: The Prophecy


  • Release date: November 12, 2002
  • Platforms: Game Boy Advance

Tomb Raider: The Prophecy was the third handheld Tomb Raider game, and was delivered only for the Game Boy Advance. In contrast to the past two games, which were side-looking over platformers, The Prophecy highlighted a hierarchical isometric view.

Obviously, it would do well to illustrations and was more confounded, as was fitting for the then-fresher, further developed stage.

Tomb Raider: The Angel of Darkness


  • Release date: June 17, 2003
  • Platforms: Microsoft Windows, Sony PlayStation 2, Mac OS

The Angel of Darkness was the last Tomb Raider game to be created by the first studio, Core Design. As you would have speculated, the game was met with blended surveys, however not for the reasons you may anticipate. The designs were altogether worked on contrasted with the past titles (politeness of the PlayStation 2), and the story was very generally welcomed.

Be that as it may, instead of simply being business as usual, the ongoing interaction mechanics of The Angel of Darkness were a stage down as indicated by many. The controls felt cumbersome and unsuitable of a 2003 PS2 title, bugs tormented it, and the new covertness mechanics felt ineffectively executed and shallow.

With every one of the blended and negative surveys that The Angel of Darkness and Chronicles were getting, it was about time for Tomb Raider to get a makeover and sufficiently sure, it did.

Tomb Raider: Legend


  • Release date: April 7, 2006
  • Platforms: Microsoft Windows, Sony PlayStation 2, Sony PlayStation 3, PSP, Xbox, Xbox 360, Nintendo DS, Game Boy Advance, Nintendo GameCube

After the helpless gathering of The Angel of Darkness, the Tomb Raider IP was given over to another engineer, Crystal Dynamics. True to form, the new group had a new viewpoint, and they conveyed a game that effectively inhaled new life into the establishment.

We’re discussing Tomb Raider: Legend. Legend was a delicate reboot of sorts that started off another story-line and carried Lara Croft into the then-new seventh era of control center. Obviously, it was as yet delivered for sixth era consoles, as well, yet it was distinctly on more current equipment that the new motor and illustrations could really sparkle.

Aside from excellent conditions, Legend highlighted the right harmony between activity and riddles. Nonetheless, the riddles weren’t just about as trying as those in a portion of the prior games, and the battle could kick old and off feeling extremely shortsighted sooner or later.

Regardless, Legend was an overall strong Tomb Raider game that was met with commonly sure surveys, and it was an unequivocal move forward from the previous continuations.

Tomb Raider Anniversary


  • Release date: June 1, 2007
  • Platforms: Microsoft Windows, Sony PlayStation 2, Sony PlayStation 3, PSP, Xbox 360, Wii, macOS

A year after Legend, Tomb Raider made a bit of a re-visitation of its underlying foundations with the 2007 revamp of the principal game. Tomb Raider: Anniversary was modified without any preparation utilizing the new motor that had been presented in Tomb Raider: Legend.

However, while it dealt with pretty much equivalent to Legend, Anniversary made a stride back from the ostentatious and pomposity that characterized Legend. It gave a more old fashioned, puzzle-arranged Tomb Raider experience, and it did as such breathtakingly.

Tragically, in spite of being an excellent revamp that gotten a ton of recognition from pundits, it stayed the most noticeably terrible selling Tomb Raider game to date, which is presumably incompletely because of the additional difficult riddles and how unique it was from Legend.

Tomb Raider Underworld


  • Release date: November 18, 2008
  • Platforms: Microsoft Windows, Sony PlayStation 2, Sony PlayStation 3, Xbox 360, Wii, Nintendo DS, Nokia N-Gage 2.0, macOS

Tomb Raider: Underworld turned out in 2008, and with it, Crystal Dynamics closed the story began in Tomb Raider: Legend. Nonetheless, Underworld was a bit of a mishmash.

In spite of the fact that it included perceptible upgrades as far as illustrations, and notwithstanding the interactivity feeling a lot of smoother and more smoothed out contrasted with Legend, it additionally felt to some degree distorted now and again. It included some exceptionally sub-par levels that remained as a distinct difference to some others.

At last, Underworld wasn’t also gotten as some other Tomb Raider games, however it was as yet an able expansion that beat Legend in several perspectives. The battle was quick and dynamic, and the levels were less direct, open for investigation, and highlighted some great riddles.

Lara Croft and the Guardian of Light


  • Release date: August 18, 2010
  • Platforms: Microsoft Windows, Sony PlayStation 3, Xbox 360, iOS, Android

Delivered in 2010, Lara Croft and the Guardian of Light denoted an interesting difference in pace for the series. Remarkably, it didn’t convey the Tomb Raider brand in the title, and it was a hierarchical game that put an emphasize on 2-player helpful play, despite the fact that obviously it can in any case be capable completely in single-player also.

This new interpretation of Tomb Raider was executed incredibly well, which prompted extraordinary audits from pundits, basically all things considered. Yet, while the riddles and the activity were both extraordinary, the plot wasn’t this current game’s concentration, which was likely purposeful.

Tomb Raider 2013


  • Release date: March 5, 2013
  • Platforms: Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, macOS, Nvidia Shield, Google Stadia

In 2013, Tomb Raider saw its first genuine reboot as one more game referred to just as Tomb Raider. The reboot included many components that became normal for third-individual shooters and activity experience games at that point. It additionally included a cover framework, a making framework, and set an additional accentuation on authenticity, in addition to other things, all occurring in semi-open levels on a lost Japanese island.

However it was grittier and more crimson than any of the past Tomb Raider games, considering the 2013 Tomb Raider a “reasonable” game would extend the definition. It has something reasonable of exhibition, it is very activity cantered, and shootouts are surprisingly liquid, fun and locking in.

In any case, there is definitely less riddle settling than in the past portions, and essentially the entirety of the difficult riddles are totally discretionary.

Lara Croft and the Temple of Osiris


  • Release date: December 9, 2014
  • Platforms: Microsoft Windows, PlayStation 4, Xbox One

Lara Croft and The Temple of Osiris is a continuation of Lara Croft and the Guardian of Light, so it plays comparatively a fixed-viewpoint isometric camera and a community mode, this time highlighting a sum of four playable characters. As you would have speculated, The Temple of Osiris didn’t add any huge developments and wasn’t pretty much as large as The Guardian of Light, yet it’s as yet a great game and an absolute necessity play for fanatics of its archetype

Rise of the Tomb Raider


  • Release date: November 10, 2015
  • Platforms: Microsoft Windows, PlayStation 4, Xbox 360, Xbox One, macOS, Linux, Google Stadia

Next came a spin-off of the 2013 reboot, named Rise of the Tomb Raider. There isn’t a lot to say about Rise; it’s an equipped spin-off that adds a few new upgrades while as yet “avoiding any and all risks” by not rolling out any critical improvements or evaluating any advancements.

All things considered, Rise of the Tomb Raider includes a lot of semi-open levels that can be investigated, conspicuous activity groupings, meanwhile being a major move forward from a specialized outlook. It additionally includes delightful designs that really make its surroundings sparkle.

All things considered, albeit many felt the plot wasn’t the game’s solid point, it compensated for that in different divisions.

Shadow of the Tomb Raider


  • Release date: September 14, 2018
  • Platforms: Microsoft Windows, PlayStation 4, Xbox One, macOS, Linux, Google Stadia

At last, we have what is as of now the most recent primary game in the series a continuation of Rise of the Tomb Raider, known as Shadow of the Tomb Raider. Also, no, that naming plan presumably isn’t disappearing any time soon.

The game was created by Eidos Montreal, however you most likely wouldn’t have gotten it, as the ongoing interaction stays pretty much equivalent to the past two titles. It includes an interesting blend of activity and investigation, and it even places a more noteworthy accentuation on puzzles.

All things considered, Shadow of the Tomb Raider got commonly sure surveys. Notwithstanding, it might feel overwhelmed inferable from all the “marks” those engineers need to remember for present day activity games, similar to an exchanging framework, secrecy mechanics, etc.

Tomb Raider Video Games for Mobile

Notwithstanding all the primary series games recorded over, the Tomb Raider establishment has likewise gotten various versatile side project titles four Java games and three games delivered for current cell phone working frameworks.

  • Game Tomb Raider: The Osiris Codex
  • Release Year: 2003
  • Platform: Java ME
  • Game Tomb Raider: Quest for Cinnabar
  • Release Year: 2004
  • Platform: Java ME
  • Game Tomb Raider: Elixir of Life
  • Release Year: 2004
  • Platform: Java ME
  • Game Tomb Raider: Puzzle Paradox
  • Release Year: 2005
  • Platform: Java ME
  • Game Lara Croft: Reflections
  • Release Year: 2013
  • Platform: iOS
  • Game: Lara Croft: Relic Run
  • Release Year: 2015
  • Platform:  iOS, Android, Windows Phone
  • Game:   Lara Croft Go
  • Release Year: 2015
  • Platform: iOS, Android, Windows Phone, Windows, macOS, Linux, PlayStation 4, PlayStation Vita


That is a significant amazing rundown, isn’t it! For a series to keep going this long is amazing enough for what it’s worth, however for most of the games to be generally welcomed is very uncommon in the gaming scene. What’s more, that is our outline of all the Tomb Raider games delivered up until this point!

In case you’re an enthusiast of Tomb Raider games, make certain to inquire occasionally, as we stay up with the latest by adding new titles.

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